WHO WE ARE
An Italian-based development studio formed by veterans of the game industry, committed to crafting immersive XR experiences and captivating historical video games based on globally recognized IPs.
Daniele Monaco is a game programmer and developer, professional since 2011. After graduating with a Master's Degree in Computer Science, he began his career at Geniaware, where he worked as Gameplay Programmer on Lords of Football, a soccer simulator released in 2013 on PC.
In 2014 he began his independent developer adventure as co-founder and programmer of "Picaresque Studio", a team specializing in historical strategy games. The studio's first title, Nantucket, is released on PC in 2018.
He collaborates with the University of Salerno on various research projects and for the development of applications and serious games in Virtual Reality and Augmented Reality related to the preservation of cultural heritage.
After starting his career in video game magazines and traditional game development, Marco shifted to game development in 2008 when he joined Geniaware, the developer of "Lords of Football", where he served as Lead Designer for six years.
In 2014, he co-founded Picaresque Studio, an independent studio specializing in narrative games set in historical settings, and released "Nantucket" in 2018.
Since 2023, he has been the Lead Narrative Designer at Nacon Studio Milan, overseeing the development of Terminator: Survivors scheduled for release in 2024.
Marco has collaborated with various Italian and international studios as a consultant and has contributed to training programs at institutions such as Event Horizon School, Digital Bros Game Academy, and Bologna Game Farm.
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